Files
mudserver/world/town/npcs/rat.toml
AI Agent 7b6829b1e8 Give every NPC a race and class, resolved at spawn time
NPCs can now optionally specify race and class in their TOML. When
omitted, race is randomly selected from non-hidden races and class is
determined by the race's default_class or picked randomly from
compatible non-hidden classes. Race/class are re-rolled on each
respawn for NPCs without fixed values, so killing the barkeep may
bring back a different race next time.

New hidden content (excluded from character creation):
- Beast race: for animals (rats, etc.) with feral stats and no
  equipment slots
- Peasant class: weak default for humanoid NPCs
- Creature class: default for beasts/animals

Existing races gain default_class fields (humanoids → peasant,
beast → creature, dragon → random compatible). Look and examine
commands now display NPC race and class.

Made-with: Cursor
2026-03-14 16:32:27 -06:00

14 lines
276 B
TOML

name = "Giant Rat"
description = "A mangy rat the size of a small dog. Its eyes gleam with feral hunger."
room = "town:cellar"
base_attitude = "hostile"
race = "race:beast"
class = "class:creature"
respawn_secs = 60
[combat]
max_hp = 25
attack = 6
defense = 2
xp_reward = 15