1d344225d36f7b89045d7d2b659acf10ee3f2834
Add test cases for: tick engine lifecycle, tick-based combat resolution, NPC AI auto-engage, defend command, queued flee/use, status effects (poison, regen, expiration), passive HP regen, combat RNG variance, and movement lockout during combat. Update smoke test with tick-timing test. Made-with: Cursor
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Rust
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