NPCs can now optionally specify race and class in their TOML. When omitted, race is randomly selected from non-hidden races and class is determined by the race's default_class or picked randomly from compatible non-hidden classes. Race/class are re-rolled on each respawn for NPCs without fixed values, so killing the barkeep may bring back a different race next time. New hidden content (excluded from character creation): - Beast race: for animals (rats, etc.) with feral stats and no equipment slots - Peasant class: weak default for humanoid NPCs - Creature class: default for beasts/animals Existing races gain default_class fields (humanoids → peasant, beast → creature, dragon → random compatible). Look and examine commands now display NPC race and class. Made-with: Cursor
34 lines
521 B
TOML
34 lines
521 B
TOML
name = "Elf"
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description = "Graceful and keen-eyed, elves possess an innate affinity for magic."
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default_class = "class:peasant"
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[stats]
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strength = -1
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dexterity = 2
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constitution = -1
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intelligence = 2
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wisdom = 0
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perception = 1
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charisma = 0
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[body]
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size = "medium"
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weight = 130
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traits = ["infravision", "magic_affinity"]
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disadvantages = ["iron_sensitivity"]
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[resistances]
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charm = 0.5
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[regen]
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hp = 0.8
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mana = 1.3
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endurance = 0.9
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[misc]
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lifespan = 800
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diet = "omnivore"
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xp_rate = 0.95
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vision = ["normal", "infravision"]
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