Add admin system, registration gate, mudtool database editor, and test checklist

- Add is_admin flag to player DB schema with migration for existing databases
- Add server_settings table for key-value config (registration_open, etc.)
- Add 10 in-game admin commands: promote, demote, kick, teleport, registration,
  announce, heal, info, setattitude, list — all gated behind admin flag
- Registration gate: new players rejected when registration_open=false,
  existing players can still reconnect
- Add mudtool binary with CLI mode (players/settings/attitudes CRUD) and
  interactive ratatui TUI with tabbed interface for database management
- Restructure to lib.rs + main.rs so mudtool shares DB code with server
- Add TESTING.md with comprehensive pre-commit checklist and smoke test script
- Stats and who commands show [ADMIN] badge; help shows admin section for admins

Made-with: Cursor
This commit is contained in:
AI Agent
2026-03-14 14:24:03 -06:00
parent 680f48477e
commit e7aac6d1dd
11 changed files with 3895 additions and 311 deletions

1232
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
[package]
name = "mudserver"
version = "0.1.0"
version = "0.2.0"
edition = "2021"
[dependencies]
@@ -10,5 +10,7 @@ serde = { version = "1", features = ["derive"] }
serde_json = "1"
toml = "0.8"
rusqlite = { version = "0.35", features = ["bundled"] }
ratatui = "0.30"
crossterm = "0.28"
log = "0.4"
env_logger = "0.11"

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TESTING.md Normal file
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# Pre-Commit Test Checklist
Run through these checks before every commit to ensure consistent feature coverage.
## Build
- [ ] `cargo build` succeeds with no errors
- [ ] `cargo build --bin mudtool` succeeds
## Server Startup
- [ ] Server starts: `RUST_LOG=info ./target/debug/mudserver`
- [ ] World loads all rooms, NPCs, objects, races, classes (check log output)
- [ ] Database opens (or creates) successfully
## Character Creation
- [ ] New player SSH → gets chargen flow (race + class selection)
- [ ] Chargen accepts both number and name input
- [ ] After chargen, player appears in spawn room with correct stats
- [ ] Player saved to DB after creation
## Player Persistence
- [ ] Reconnecting player skips chargen, sees "Welcome back!"
- [ ] Room, stats, inventory, equipment all restored from DB
- [ ] Verify with: `sqlite3 mudserver.db "SELECT * FROM players;"`
## Movement & Navigation
- [ ] `go north`, `n`, `south`, `s`, etc. all work
- [ ] Invalid direction shows error
- [ ] Room view shows: NPCs (colored by attitude), objects, exits, other players
## NPC Interaction
- [ ] `examine <npc>` shows description, stats, attitude label
- [ ] `talk <friendly>` shows greeting dialogue
- [ ] `talk <hostile>` shows snarl message
- [ ] Dead NPCs don't appear in room view
## Combat
- [ ] `attack <aggressive/hostile npc>` initiates combat
- [ ] Can't attack friendly/neutral NPCs
- [ ] Combat rounds show damage dealt and received
- [ ] NPC death: awards XP, shifts attitude -10, shifts faction -5
- [ ] Player death: respawns at spawn room with full HP
- [ ] NPCs respawn after configured time
- [ ] Combat lockout: can only attack/flee/look/quit during combat
- [ ] `flee` exits combat
## Items
- [ ] `take <item>` picks up takeable objects
- [ ] `drop <item>` places item in room
- [ ] `equip <weapon/armor>` works, old gear returns to inventory
- [ ] `use <consumable>` heals and removes item
- [ ] `inventory` shows equipped + bag items
## Attitude System
- [ ] Per-player NPC attitudes stored in DB
- [ ] `examine` shows attitude label per-player
- [ ] Killing NPC shifts attitude (individual -10, faction -5)
- [ ] Verify: `sqlite3 mudserver.db "SELECT * FROM npc_attitudes;"`
## Admin System
- [ ] Non-admin can't use `admin` commands (gets error)
- [ ] Set admin via mudtool: `mudtool players set-admin <name> true`
- [ ] `admin help` shows admin command list
- [ ] `admin promote <player>` grants admin (verify in DB)
- [ ] `admin demote <player>` revokes admin
- [ ] `admin kick <player>` disconnects target player
- [ ] `admin teleport <room_id>` warps to room (shows room list on invalid)
- [ ] `admin registration off` blocks new player creation
- [ ] `admin registration on` re-enables it
- [ ] `admin announce <msg>` broadcasts to all players
- [ ] `admin heal` heals self; `admin heal <player>` heals target
- [ ] `admin info <player>` shows detailed stats + attitudes
- [ ] `admin setattitude <player> <npc> <value>` modifies attitude
- [ ] `admin list` shows all players with online/offline status
## Registration Gate
- [ ] With registration open (default), new players can create characters
- [ ] With registration off, new SSH connections get rejection message
- [ ] Existing players can still log in when registration is closed
## MUD Tool - CLI
- [ ] `mudtool players list` shows all players
- [ ] `mudtool players show <name>` shows details
- [ ] `mudtool players set-admin <name> true` works
- [ ] `mudtool players delete <name>` removes player + attitudes
- [ ] `mudtool settings list` shows settings
- [ ] `mudtool settings set registration_open false` works
- [ ] `mudtool attitudes list <player>` shows attitudes
- [ ] `mudtool attitudes set <player> <npc> <value>` works
## MUD Tool - TUI
- [ ] `mudtool tui` launches interactive interface
- [ ] Tab/1/2/3 switches between Players, Settings, Attitudes tabs
- [ ] Arrow keys navigate rows
- [ ] 'a' toggles admin on Players tab
- [ ] 'd' prompts delete confirmation on Players tab
- [ ] Enter edits value on Settings and Attitudes tabs
- [ ] ←→ switches player on Attitudes tab
- [ ] 'q' exits TUI
## Quick Smoke Test Script
```bash
# Start server in background
RUST_LOG=info ./target/debug/mudserver &
SERVER_PID=$!
sleep 2
# Test 1: New player creation + basic commands
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
1
1
look
stats
go north
talk barkeep
go south
go south
examine thief
attack thief
flee
quit
EOF
# Test 2: Persistence - reconnect
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
look
stats
quit
EOF
# Test 3: Admin via mudtool
./target/debug/mudtool players list
./target/debug/mudtool players set-admin smoketest true
./target/debug/mudtool players show smoketest
./target/debug/mudtool settings set registration_open false
./target/debug/mudtool settings list
# Test 4: Admin commands in-game
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
admin help
admin list
admin registration on
admin info smoketest
quit
EOF
# Test 5: Registration gate
./target/debug/mudtool settings set registration_open false
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 newplayer@localhost <<'EOF'
quit
EOF
# Cleanup
./target/debug/mudtool settings set registration_open true
./target/debug/mudtool players delete smoketest
kill $SERVER_PID
```

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src/admin.rs Normal file
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use russh::CryptoVec;
use crate::ansi;
use crate::commands::{BroadcastMsg, CommandResult, KickTarget};
use crate::game::SharedState;
fn simple(msg: &str) -> CommandResult {
CommandResult {
output: msg.to_string(),
broadcasts: Vec::new(),
kick_targets: Vec::new(),
quit: false,
}
}
pub async fn execute_admin(args: &str, player_id: usize, state: &SharedState) -> CommandResult {
let (subcmd, subargs) = match args.split_once(' ') {
Some((c, a)) => (c.to_lowercase(), a.trim().to_string()),
None => (args.to_lowercase(), String::new()),
};
match subcmd.as_str() {
"help" | "h" | "" => admin_help(),
"promote" => admin_promote(&subargs, state).await,
"demote" => admin_demote(&subargs, state).await,
"kick" => admin_kick(&subargs, player_id, state).await,
"teleport" | "tp" => admin_teleport(&subargs, player_id, state).await,
"registration" | "reg" => admin_registration(&subargs, state).await,
"announce" => admin_announce(&subargs, player_id, state).await,
"heal" => admin_heal(&subargs, player_id, state).await,
"info" => admin_info(&subargs, state).await,
"setattitude" | "setatt" => admin_setattitude(&subargs, state).await,
"list" | "ls" => admin_list(player_id, state).await,
_ => simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Unknown admin command: '{subcmd}'. Use 'admin help'."))
)),
}
}
fn admin_help() -> CommandResult {
let mut out = format!("\r\n{}\r\n", ansi::bold("=== Admin Commands ==="));
let cmds = [
("admin promote <player>", "Grant admin privileges"),
("admin demote <player>", "Revoke admin privileges"),
("admin kick <player>", "Disconnect a player"),
("admin teleport <room_id>", "Teleport to a room"),
("admin registration on|off", "Toggle new player registration"),
("admin announce <msg>", "Broadcast to all players"),
("admin heal [player]", "Fully heal self or another player"),
("admin info <player>", "View detailed player info"),
(
"admin setattitude <player> <npc> <val>",
"Set NPC attitude",
),
("admin list", "List all players (online + saved)"),
];
for (c, d) in cmds {
out.push_str(&format!(
" {:<42} {}\r\n",
ansi::color(ansi::YELLOW, c),
ansi::color(ansi::DIM, d)
));
}
CommandResult {
output: out,
broadcasts: Vec::new(),
kick_targets: Vec::new(),
quit: false,
}
}
async fn admin_promote(target: &str, state: &SharedState) -> CommandResult {
if target.is_empty() {
return simple(&format!("{}\r\n", ansi::error_msg("Usage: admin promote <player>")));
}
let st = state.lock().await;
if st.db.set_admin(target, true) {
// Also update in-memory if online
for conn in st.players.values() {
if conn.player.name == target {
// Can't mutate through shared ref, but DB is updated.
// They'll get the flag on next login. Notify them.
let msg = CryptoVec::from(
format!(
"\r\n{}\r\n{}",
ansi::system_msg("*** You have been granted admin privileges. ***"),
ansi::prompt()
)
.as_bytes(),
);
return CommandResult {
output: format!(
"{}\r\n",
ansi::system_msg(&format!("{target} has been promoted to admin."))
),
broadcasts: vec![BroadcastMsg {
channel: conn.channel,
handle: conn.handle.clone(),
data: msg,
}],
kick_targets: Vec::new(),
quit: false,
};
}
}
simple(&format!(
"{}\r\n",
ansi::system_msg(&format!(
"{target} promoted to admin (offline, effective next login)."
))
))
} else {
simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Player '{target}' not found in database."))
))
}
}
async fn admin_demote(target: &str, state: &SharedState) -> CommandResult {
if target.is_empty() {
return simple(&format!("{}\r\n", ansi::error_msg("Usage: admin demote <player>")));
}
let st = state.lock().await;
if st.db.set_admin(target, false) {
simple(&format!(
"{}\r\n",
ansi::system_msg(&format!("{target} has been demoted from admin."))
))
} else {
simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Player '{target}' not found in database."))
))
}
}
async fn admin_kick(target: &str, player_id: usize, state: &SharedState) -> CommandResult {
if target.is_empty() {
return simple(&format!("{}\r\n", ansi::error_msg("Usage: admin kick <player>")));
}
let mut st = state.lock().await;
let low = target.to_lowercase();
let target_id = st
.players
.iter()
.find(|(_, c)| c.player.name.to_lowercase() == low)
.map(|(&id, _)| id);
let tid = match target_id {
Some(id) => id,
None => {
return simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Player '{target}' is not online."))
))
}
};
if tid == player_id {
return simple(&format!("{}\r\n", ansi::error_msg("You can't kick yourself.")));
}
let kick_msg = CryptoVec::from(
format!(
"\r\n{}\r\n",
ansi::error_msg("*** You have been kicked by an admin. ***")
)
.as_bytes(),
);
let conn = st.remove_player(tid);
match conn {
Some(c) => {
let name = c.player.name.clone();
let room_id = c.player.room_id.clone();
let departure = CryptoVec::from(
format!(
"\r\n{}\r\n{}",
ansi::system_msg(&format!("{name} has been kicked.")),
ansi::prompt()
)
.as_bytes(),
);
let mut bcast: Vec<BroadcastMsg> = st
.players_in_room(&room_id, player_id)
.iter()
.map(|p| BroadcastMsg {
channel: p.channel,
handle: p.handle.clone(),
data: departure.clone(),
})
.collect();
// Send kick message to the target before closing
bcast.push(BroadcastMsg {
channel: c.channel,
handle: c.handle.clone(),
data: kick_msg,
});
CommandResult {
output: format!(
"{}\r\n",
ansi::system_msg(&format!("Kicked {name} from the server."))
),
broadcasts: bcast,
kick_targets: vec![KickTarget {
channel: c.channel,
handle: c.handle.clone(),
}],
quit: false,
}
}
None => simple(&format!("{}\r\n", ansi::error_msg("Failed to kick player."))),
}
}
async fn admin_teleport(room_id: &str, player_id: usize, state: &SharedState) -> CommandResult {
if room_id.is_empty() {
return simple(&format!(
"{}\r\n",
ansi::error_msg("Usage: admin teleport <room_id>")
));
}
let mut st = state.lock().await;
if st.world.get_room(room_id).is_none() {
let rooms: Vec<&String> = st.world.rooms.keys().collect();
let mut sorted = rooms;
sorted.sort();
let list = sorted
.iter()
.map(|r| ansi::color(ansi::CYAN, r))
.collect::<Vec<_>>()
.join(", ");
return simple(&format!(
"{}\r\nAvailable rooms: {}\r\n",
ansi::error_msg(&format!("Room '{room_id}' not found.")),
list
));
}
let old_rid = st
.players
.get(&player_id)
.map(|c| c.player.room_id.clone())
.unwrap_or_default();
let pname = st
.players
.get(&player_id)
.map(|c| c.player.name.clone())
.unwrap_or_default();
// Departure broadcast
let leave = CryptoVec::from(
format!(
"\r\n{}\r\n{}",
ansi::system_msg(&format!("{pname} vanishes in a flash of light.")),
ansi::prompt()
)
.as_bytes(),
);
let mut bcast: Vec<BroadcastMsg> = st
.players_in_room(&old_rid, player_id)
.iter()
.map(|c| BroadcastMsg {
channel: c.channel,
handle: c.handle.clone(),
data: leave.clone(),
})
.collect();
if let Some(c) = st.players.get_mut(&player_id) {
c.player.room_id = room_id.to_string();
}
// Arrival broadcast
let arrive = CryptoVec::from(
format!(
"\r\n{}\r\n{}",
ansi::system_msg(&format!("{pname} appears in a flash of light.")),
ansi::prompt()
)
.as_bytes(),
);
for c in st.players_in_room(room_id, player_id) {
bcast.push(BroadcastMsg {
channel: c.channel,
handle: c.handle.clone(),
data: arrive.clone(),
});
}
st.save_player_to_db(player_id);
let view = crate::commands::render_room_view(room_id, player_id, &st);
CommandResult {
output: format!(
"{}\r\n{}",
ansi::system_msg(&format!("Teleported to {room_id}.")),
view
),
broadcasts: bcast,
kick_targets: Vec::new(),
quit: false,
}
}
async fn admin_registration(args: &str, state: &SharedState) -> CommandResult {
let st = state.lock().await;
match args.to_lowercase().as_str() {
"on" | "true" | "open" => {
st.db.set_setting("registration_open", "true");
simple(&format!(
"{}\r\n",
ansi::system_msg("Registration is now OPEN.")
))
}
"off" | "false" | "closed" => {
st.db.set_setting("registration_open", "false");
simple(&format!(
"{}\r\n",
ansi::system_msg("Registration is now CLOSED.")
))
}
_ => {
let current = st
.db
.get_setting("registration_open")
.unwrap_or_else(|| "true".into());
simple(&format!(
"Registration is currently: {}\r\nUsage: admin registration on|off\r\n",
ansi::bold(&current)
))
}
}
}
async fn admin_announce(msg: &str, player_id: usize, state: &SharedState) -> CommandResult {
if msg.is_empty() {
return simple(&format!(
"{}\r\n",
ansi::error_msg("Usage: admin announce <message>")
));
}
let st = state.lock().await;
let announcement = CryptoVec::from(
format!(
"\r\n{}\r\n {}\r\n{}",
ansi::color(ansi::YELLOW, "*** ANNOUNCEMENT ***"),
ansi::bold(msg),
ansi::prompt()
)
.as_bytes(),
);
let bcast: Vec<BroadcastMsg> = st
.players
.iter()
.filter(|(&id, _)| id != player_id)
.map(|(_, c)| BroadcastMsg {
channel: c.channel,
handle: c.handle.clone(),
data: announcement.clone(),
})
.collect();
CommandResult {
output: format!(
"{}\r\n",
ansi::system_msg(&format!("Announced to {} player(s).", bcast.len()))
),
broadcasts: bcast,
kick_targets: Vec::new(),
quit: false,
}
}
async fn admin_heal(args: &str, player_id: usize, state: &SharedState) -> CommandResult {
let mut st = state.lock().await;
if args.is_empty() {
if let Some(c) = st.players.get_mut(&player_id) {
c.player.stats.hp = c.player.stats.max_hp;
let hp = c.player.stats.max_hp;
let _ = c;
st.save_player_to_db(player_id);
return simple(&format!(
"{}\r\n",
ansi::system_msg(&format!("You have been fully healed. HP: {hp}/{hp}"))
));
}
return simple(&format!("{}\r\n", ansi::error_msg("Error.")));
}
let low = args.to_lowercase();
let target_id = st
.players
.iter()
.find(|(_, c)| c.player.name.to_lowercase() == low)
.map(|(&id, _)| id);
match target_id {
Some(tid) => {
if let Some(c) = st.players.get_mut(&tid) {
c.player.stats.hp = c.player.stats.max_hp;
let name = c.player.name.clone();
let hp = c.player.stats.max_hp;
let notify = CryptoVec::from(
format!(
"\r\n{}\r\n{}",
ansi::system_msg(&format!("An admin has fully healed you. HP: {hp}/{hp}")),
ansi::prompt()
)
.as_bytes(),
);
let bcast = vec![BroadcastMsg {
channel: c.channel,
handle: c.handle.clone(),
data: notify,
}];
let _ = c;
st.save_player_to_db(tid);
return CommandResult {
output: format!(
"{}\r\n",
ansi::system_msg(&format!("Healed {name}. HP: {hp}/{hp}"))
),
broadcasts: bcast,
kick_targets: Vec::new(),
quit: false,
};
}
simple(&format!("{}\r\n", ansi::error_msg("Error.")))
}
None => simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Player '{args}' is not online."))
)),
}
}
async fn admin_info(target: &str, state: &SharedState) -> CommandResult {
if target.is_empty() {
return simple(&format!(
"{}\r\n",
ansi::error_msg("Usage: admin info <player>")
));
}
let st = state.lock().await;
// Check online first
let online = st
.players
.values()
.find(|c| c.player.name.to_lowercase() == target.to_lowercase());
if let Some(conn) = online {
let p = &conn.player;
let s = &p.stats;
let mut out = format!("\r\n{} {}\r\n", ansi::bold(&p.name), ansi::color(ansi::GREEN, "(online)"));
out.push_str(&format!(
" Race: {} | Class: {} | Admin: {}\r\n",
p.race_id, p.class_id, p.is_admin
));
out.push_str(&format!(
" HP: {}/{} | ATK: {} | DEF: {} | Level: {} | XP: {}/{}\r\n",
s.hp, s.max_hp, s.attack, s.defense, s.level, s.xp, s.xp_to_next
));
out.push_str(&format!(" Room: {}\r\n", p.room_id));
out.push_str(&format!(
" Inventory: {} item(s) | Weapon: {} | Armor: {}\r\n",
p.inventory.len(),
p.equipped_weapon
.as_ref()
.map(|w| w.name.as_str())
.unwrap_or("none"),
p.equipped_armor
.as_ref()
.map(|a| a.name.as_str())
.unwrap_or("none"),
));
let attitudes = st.db.load_attitudes(&p.name);
if !attitudes.is_empty() {
out.push_str(&format!(" Attitudes ({}):\r\n", attitudes.len()));
for att in &attitudes {
let label = crate::world::Attitude::from_value(att.value).label();
out.push_str(&format!(" {}: {} ({})\r\n", att.npc_id, att.value, label));
}
}
return CommandResult {
output: out,
broadcasts: Vec::new(),
kick_targets: Vec::new(),
quit: false,
};
}
// Check DB
if let Some(saved) = st.db.load_player(target) {
let mut out = format!(
"\r\n{} {}\r\n",
ansi::bold(&saved.name),
ansi::color(ansi::DIM, "(offline)")
);
out.push_str(&format!(
" Race: {} | Class: {} | Admin: {}\r\n",
saved.race_id, saved.class_id, saved.is_admin
));
out.push_str(&format!(
" HP: {}/{} | ATK: {} | DEF: {} | Level: {} | XP: {}\r\n",
saved.hp, saved.max_hp, saved.attack, saved.defense, saved.level, saved.xp
));
out.push_str(&format!(" Room: {}\r\n", saved.room_id));
let attitudes = st.db.load_attitudes(&saved.name);
if !attitudes.is_empty() {
out.push_str(&format!(" Attitudes ({}):\r\n", attitudes.len()));
for att in &attitudes {
let label = crate::world::Attitude::from_value(att.value).label();
out.push_str(&format!(" {}: {} ({})\r\n", att.npc_id, att.value, label));
}
}
return CommandResult {
output: out,
broadcasts: Vec::new(),
kick_targets: Vec::new(),
quit: false,
};
}
simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Player '{target}' not found."))
))
}
async fn admin_setattitude(args: &str, state: &SharedState) -> CommandResult {
let parts: Vec<&str> = args.splitn(3, ' ').collect();
if parts.len() < 3 {
return simple(&format!(
"{}\r\n",
ansi::error_msg("Usage: admin setattitude <player> <npc_id> <value>")
));
}
let player_name = parts[0];
let npc_id = parts[1];
let value: i32 = match parts[2].parse() {
Ok(v) => v,
Err(_) => {
return simple(&format!(
"{}\r\n",
ansi::error_msg("Value must be a number (-100 to 100).")
))
}
};
let value = value.clamp(-100, 100);
let st = state.lock().await;
if st.db.load_player(player_name).is_none() {
return simple(&format!(
"{}\r\n",
ansi::error_msg(&format!("Player '{player_name}' not found."))
));
}
st.db.save_attitude(player_name, npc_id, value);
let label = crate::world::Attitude::from_value(value).label();
simple(&format!(
"{}\r\n",
ansi::system_msg(&format!(
"Set {npc_id} attitude toward {player_name} to {value} ({label})."
))
))
}
async fn admin_list(_player_id: usize, state: &SharedState) -> CommandResult {
let st = state.lock().await;
let all_saved = st.db.list_all_players();
let online_names: Vec<String> = st.players.values().map(|c| c.player.name.clone()).collect();
let mut out = format!("\r\n{}\r\n", ansi::bold("=== All Players ==="));
out.push_str(&format!(
" {:<20} {:<10} {:<10} {:<5} {:<12} {:<6} {}\r\n",
ansi::color(ansi::DIM, "Name"),
ansi::color(ansi::DIM, "Race"),
ansi::color(ansi::DIM, "Class"),
ansi::color(ansi::DIM, "Lvl"),
ansi::color(ansi::DIM, "HP"),
ansi::color(ansi::DIM, "Admin"),
ansi::color(ansi::DIM, "Status"),
));
for p in &all_saved {
let status = if online_names.contains(&p.name) {
ansi::color(ansi::GREEN, "online")
} else {
ansi::color(ansi::DIM, "offline")
};
let admin_str = if p.is_admin { "YES" } else { "no" };
let name_str = if online_names.contains(&p.name) {
ansi::player_name(&p.name)
} else {
p.name.clone()
};
out.push_str(&format!(
" {:<20} {:<10} {:<10} {:<5} {:<12} {:<6} {}\r\n",
name_str,
p.race_id.split(':').last().unwrap_or(&p.race_id),
p.class_id.split(':').last().unwrap_or(&p.class_id),
p.level,
format!("{}/{}", p.hp, p.max_hp),
admin_str,
status,
));
}
out.push_str(&format!(
"{}\r\n",
ansi::system_msg(&format!(
"{} total, {} online",
all_saved.len(),
online_names.len()
))
));
CommandResult {
output: out,
broadcasts: Vec::new(),
kick_targets: Vec::new(),
quit: false,
}
}

625
src/bin/mudtool.rs Normal file
View File

@@ -0,0 +1,625 @@
use std::io;
use std::path::PathBuf;
use std::time::Duration;
use crossterm::event::{self, Event, KeyCode, KeyModifiers};
use crossterm::terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen};
use crossterm::ExecutableCommand;
use ratatui::prelude::*;
use ratatui::widgets::*;
use mudserver::db::{GameDb, NpcAttitudeRow, SavedPlayer, SqliteDb};
use mudserver::world::Attitude;
fn main() {
let args: Vec<String> = std::env::args().collect();
let mut db_path = PathBuf::from("./mudserver.db");
let mut cmd_args: Vec<String> = Vec::new();
let mut i = 1;
while i < args.len() {
match args[i].as_str() {
"--db" | "-d" => {
i += 1;
db_path = PathBuf::from(args.get(i).expect("--db requires a path"));
}
"--help" | "-h" => {
print_help();
return;
}
_ => cmd_args.push(args[i].clone()),
}
i += 1;
}
let db = match SqliteDb::open(&db_path) {
Ok(db) => db,
Err(e) => {
eprintln!("Error: {e}");
std::process::exit(1);
}
};
if cmd_args.is_empty() {
print_help();
return;
}
match cmd_args[0].as_str() {
"tui" => run_tui(db),
"players" => cmd_players(&db, &cmd_args[1..]),
"settings" => cmd_settings(&db, &cmd_args[1..]),
"attitudes" => cmd_attitudes(&db, &cmd_args[1..]),
_ => {
eprintln!("Unknown command: {}", cmd_args[0]);
print_help();
}
}
}
fn print_help() {
eprintln!("mudtool - MUD Server Database Manager");
eprintln!();
eprintln!("Usage: mudtool [--db <path>] <command> [args...]");
eprintln!();
eprintln!("Commands:");
eprintln!(" tui Interactive TUI editor");
eprintln!(" players list List all players");
eprintln!(" players show <name> Show player details");
eprintln!(" players set-admin <name> <bool> Set admin flag");
eprintln!(" players delete <name> Delete a player");
eprintln!(" settings list List all settings");
eprintln!(" settings get <key> Get a setting value");
eprintln!(" settings set <key> <value> Set a setting value");
eprintln!(" attitudes list <player> List NPC attitudes");
eprintln!(" attitudes set <player> <npc> <v> Set attitude value");
eprintln!();
eprintln!("Options:");
eprintln!(" --db, -d <path> Database path (default: ./mudserver.db)");
}
// ============ CLI Commands ============
fn cmd_players(db: &SqliteDb, args: &[String]) {
if args.is_empty() {
eprintln!("Usage: mudtool players <list|show|set-admin|delete> [args]");
return;
}
match args[0].as_str() {
"list" | "ls" => {
let players = db.list_all_players();
if players.is_empty() {
println!("No players found.");
return;
}
println!("{:<20} {:<12} {:<12} {:<5} {:<10} {:<20} {}", "NAME", "RACE", "CLASS", "LVL", "HP", "ROOM", "ADMIN");
println!("{}", "-".repeat(90));
for p in &players {
println!("{:<20} {:<12} {:<12} {:<5} {:<10} {:<20} {}",
p.name, short_id(&p.race_id), short_id(&p.class_id),
p.level, format!("{}/{}", p.hp, p.max_hp), p.room_id,
if p.is_admin { "YES" } else { "no" });
}
println!("\n{} player(s) total.", players.len());
}
"show" => {
let name = args.get(1).map(|s| s.as_str()).unwrap_or("");
if name.is_empty() { eprintln!("Usage: mudtool players show <name>"); return; }
match db.load_player(name) {
Some(p) => {
println!("Player: {}", p.name);
println!(" Race: {} | Class: {}", p.race_id, p.class_id);
println!(" Level: {} | XP: {}", p.level, p.xp);
println!(" HP: {}/{} | ATK: {} | DEF: {}", p.hp, p.max_hp, p.attack, p.defense);
println!(" Room: {}", p.room_id);
println!(" Admin: {}", p.is_admin);
println!(" Inventory: {}", p.inventory_json);
if let Some(ref w) = p.equipped_weapon_json { println!(" Weapon: {w}"); }
if let Some(ref a) = p.equipped_armor_json { println!(" Armor: {a}"); }
let attitudes = db.load_attitudes(name);
if !attitudes.is_empty() {
println!(" Attitudes:");
for att in &attitudes {
println!(" {}: {} ({})", att.npc_id, att.value, Attitude::from_value(att.value).label());
}
}
}
None => eprintln!("Player '{name}' not found."),
}
}
"set-admin" => {
let name = args.get(1).map(|s| s.as_str()).unwrap_or("");
let val = args.get(2).map(|s| s.as_str()).unwrap_or("");
if name.is_empty() || val.is_empty() { eprintln!("Usage: mudtool players set-admin <name> <true|false>"); return; }
let is_admin = matches!(val, "true" | "1" | "yes");
if db.set_admin(name, is_admin) {
println!("Set {name} admin = {is_admin}");
} else {
eprintln!("Player '{name}' not found.");
}
}
"delete" => {
let name = args.get(1).map(|s| s.as_str()).unwrap_or("");
if name.is_empty() { eprintln!("Usage: mudtool players delete <name>"); return; }
if db.load_player(name).is_some() {
db.delete_player(name);
println!("Deleted player '{name}' and their attitudes.");
} else {
eprintln!("Player '{name}' not found.");
}
}
_ => eprintln!("Unknown subcommand: players {}", args[0]),
}
}
fn cmd_settings(db: &SqliteDb, args: &[String]) {
if args.is_empty() {
eprintln!("Usage: mudtool settings <list|get|set> [args]");
return;
}
match args[0].as_str() {
"list" | "ls" => {
let settings = db.list_settings();
if settings.is_empty() { println!("No settings configured."); return; }
println!("{:<30} {}", "KEY", "VALUE");
println!("{}", "-".repeat(50));
for (k, v) in &settings { println!("{:<30} {v}", k); }
}
"get" => {
let key = args.get(1).map(|s| s.as_str()).unwrap_or("");
if key.is_empty() { eprintln!("Usage: mudtool settings get <key>"); return; }
match db.get_setting(key) {
Some(v) => println!("{key} = {v}"),
None => println!("{key} is not set (will use default)."),
}
}
"set" => {
let key = args.get(1).map(|s| s.as_str()).unwrap_or("");
let val = args.get(2).map(|s| s.as_str()).unwrap_or("");
if key.is_empty() || val.is_empty() { eprintln!("Usage: mudtool settings set <key> <value>"); return; }
db.set_setting(key, val);
println!("Set {key} = {val}");
}
_ => eprintln!("Unknown subcommand: settings {}", args[0]),
}
}
fn cmd_attitudes(db: &SqliteDb, args: &[String]) {
if args.is_empty() {
eprintln!("Usage: mudtool attitudes <list|set> [args]");
return;
}
match args[0].as_str() {
"list" | "ls" => {
let player = args.get(1).map(|s| s.as_str()).unwrap_or("");
if player.is_empty() { eprintln!("Usage: mudtool attitudes list <player>"); return; }
let attitudes = db.load_attitudes(player);
if attitudes.is_empty() { println!("No attitudes for '{player}'."); return; }
println!("Attitudes for {player}:");
println!("{:<30} {:<8} {}", "NPC", "VALUE", "LABEL");
println!("{}", "-".repeat(50));
for att in &attitudes {
println!("{:<30} {:<8} {}", att.npc_id, att.value, Attitude::from_value(att.value).label());
}
}
"set" => {
let player = args.get(1).map(|s| s.as_str()).unwrap_or("");
let npc = args.get(2).map(|s| s.as_str()).unwrap_or("");
let val = args.get(3).and_then(|s| s.parse::<i32>().ok());
if player.is_empty() || npc.is_empty() || val.is_none() {
eprintln!("Usage: mudtool attitudes set <player> <npc_id> <value>");
return;
}
let v = val.unwrap().clamp(-100, 100);
db.save_attitude(player, npc, v);
println!("Set {npc} attitude toward {player} = {v} ({})", Attitude::from_value(v).label());
}
_ => eprintln!("Unknown subcommand: attitudes {}", args[0]),
}
}
fn short_id(id: &str) -> &str {
id.split(':').last().unwrap_or(id)
}
// ============ TUI ============
struct App {
db: SqliteDb,
tab: usize,
running: bool,
players: Vec<SavedPlayer>,
player_state: TableState,
settings: Vec<(String, String)>,
setting_state: TableState,
attitude_players: Vec<String>,
attitude_player_idx: usize,
attitudes: Vec<NpcAttitudeRow>,
attitude_state: TableState,
mode: AppMode,
input_buf: String,
status: String,
}
#[derive(PartialEq)]
enum AppMode {
Normal,
EditSetting { key: String },
EditAttitude { npc_id: String },
ConfirmDelete { name: String },
}
impl App {
fn new(db: SqliteDb) -> Self {
let mut app = App {
db,
tab: 0,
running: true,
players: Vec::new(),
player_state: TableState::default(),
settings: Vec::new(),
setting_state: TableState::default(),
attitude_players: Vec::new(),
attitude_player_idx: 0,
attitudes: Vec::new(),
attitude_state: TableState::default(),
mode: AppMode::Normal,
input_buf: String::new(),
status: String::new(),
};
app.refresh_all();
app
}
fn refresh_all(&mut self) {
self.players = self.db.list_all_players();
if !self.players.is_empty() && self.player_state.selected().is_none() {
self.player_state.select(Some(0));
}
self.settings = self.db.list_settings();
if !self.settings.is_empty() && self.setting_state.selected().is_none() {
self.setting_state.select(Some(0));
}
self.attitude_players = self.players.iter().map(|p| p.name.clone()).collect();
self.refresh_attitudes();
}
fn refresh_attitudes(&mut self) {
if let Some(name) = self.attitude_players.get(self.attitude_player_idx) {
self.attitudes = self.db.load_attitudes(name);
} else {
self.attitudes.clear();
}
if !self.attitudes.is_empty() && self.attitude_state.selected().is_none() {
self.attitude_state.select(Some(0));
}
}
fn selected_player(&self) -> Option<&SavedPlayer> {
self.player_state.selected().and_then(|i| self.players.get(i))
}
}
fn run_tui(db: SqliteDb) {
enable_raw_mode().unwrap();
io::stdout().execute(EnterAlternateScreen).unwrap();
let backend = CrosstermBackend::new(io::stdout());
let mut terminal = Terminal::new(backend).unwrap();
let mut app = App::new(db);
while app.running {
terminal.draw(|f| ui(f, &mut app)).unwrap();
if event::poll(Duration::from_millis(100)).unwrap() {
if let Event::Key(key) = event::read().unwrap() {
handle_key(&mut app, key);
}
}
}
disable_raw_mode().unwrap();
io::stdout().execute(LeaveAlternateScreen).unwrap();
}
fn ui(f: &mut Frame, app: &mut App) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(3),
Constraint::Min(5),
Constraint::Length(3),
])
.split(f.area());
// Tab bar
let tabs = Tabs::new(vec!["[1] Players", "[2] Settings", "[3] Attitudes"])
.select(app.tab)
.highlight_style(Style::default().fg(Color::Yellow).add_modifier(Modifier::BOLD))
.block(Block::default().borders(Borders::ALL).title(" MUD Tool "));
f.render_widget(tabs, chunks[0]);
// Content
match app.tab {
0 => render_players(f, app, chunks[1]),
1 => render_settings(f, app, chunks[1]),
2 => render_attitudes(f, app, chunks[1]),
_ => {}
}
// Status bar
let status_text = if app.mode != AppMode::Normal {
match &app.mode {
AppMode::EditSetting { key } => format!("Edit {key}: {}_", app.input_buf),
AppMode::EditAttitude { npc_id } => format!("Set {npc_id} value: {}_", app.input_buf),
AppMode::ConfirmDelete { name } => format!("Delete '{name}'? (y/n)"),
_ => String::new(),
}
} else if !app.status.is_empty() {
app.status.clone()
} else {
match app.tab {
0 => "↑↓ nav | a toggle admin | d delete | 1/2/3 tabs | q quit".into(),
1 => "↑↓ nav | Enter edit | n new | d delete | 1/2/3 tabs | q quit".into(),
2 => "↑↓ nav | Enter edit | ←→ player | 1/2/3 tabs | q quit".into(),
_ => String::new(),
}
};
let status = Paragraph::new(status_text)
.block(Block::default().borders(Borders::ALL));
f.render_widget(status, chunks[2]);
}
fn render_players(f: &mut Frame, app: &mut App, area: Rect) {
let header = Row::new(vec!["Name", "Race", "Class", "Lvl", "HP", "Room", "Admin"])
.style(Style::default().fg(Color::Yellow).add_modifier(Modifier::BOLD));
let rows: Vec<Row> = app.players.iter().map(|p| {
Row::new(vec![
p.name.clone(),
short_id(&p.race_id).to_string(),
short_id(&p.class_id).to_string(),
p.level.to_string(),
format!("{}/{}", p.hp, p.max_hp),
p.room_id.clone(),
if p.is_admin { "YES".into() } else { "no".into() },
])
}).collect();
let widths = [
Constraint::Min(18), Constraint::Length(10), Constraint::Length(10),
Constraint::Length(5), Constraint::Length(10), Constraint::Min(18),
Constraint::Length(6),
];
let table = Table::new(rows, widths)
.header(header)
.row_highlight_style(Style::default().bg(Color::DarkGray).add_modifier(Modifier::BOLD))
.highlight_symbol("")
.block(Block::default().borders(Borders::ALL).title(format!(" Players ({}) ", app.players.len())));
f.render_stateful_widget(table, area, &mut app.player_state);
}
fn render_settings(f: &mut Frame, app: &mut App, area: Rect) {
let header = Row::new(vec!["Key", "Value"])
.style(Style::default().fg(Color::Yellow).add_modifier(Modifier::BOLD));
let rows: Vec<Row> = app.settings.iter().map(|(k, v)| {
Row::new(vec![k.clone(), v.clone()])
}).collect();
let widths = [Constraint::Min(30), Constraint::Min(30)];
let table = Table::new(rows, widths)
.header(header)
.row_highlight_style(Style::default().bg(Color::DarkGray).add_modifier(Modifier::BOLD))
.highlight_symbol("")
.block(Block::default().borders(Borders::ALL).title(format!(" Settings ({}) ", app.settings.len())));
f.render_stateful_widget(table, area, &mut app.setting_state);
}
fn render_attitudes(f: &mut Frame, app: &mut App, area: Rect) {
let player_name = app.attitude_players.get(app.attitude_player_idx)
.cloned().unwrap_or_else(|| "(none)".into());
let header = Row::new(vec!["NPC", "Value", "Attitude"])
.style(Style::default().fg(Color::Yellow).add_modifier(Modifier::BOLD));
let rows: Vec<Row> = app.attitudes.iter().map(|att| {
let label = Attitude::from_value(att.value).label().to_string();
Row::new(vec![att.npc_id.clone(), att.value.to_string(), label])
}).collect();
let widths = [Constraint::Min(30), Constraint::Length(8), Constraint::Length(12)];
let title = format!(" Attitudes for: {} (←→ {}/{}) ", player_name,
app.attitude_player_idx + 1, app.attitude_players.len().max(1));
let table = Table::new(rows, widths)
.header(header)
.row_highlight_style(Style::default().bg(Color::DarkGray).add_modifier(Modifier::BOLD))
.highlight_symbol("")
.block(Block::default().borders(Borders::ALL).title(title));
f.render_stateful_widget(table, area, &mut app.attitude_state);
}
fn handle_key(app: &mut App, key: event::KeyEvent) {
// Handle input modes first
match &app.mode {
AppMode::EditSetting { .. } | AppMode::EditAttitude { .. } => {
match key.code {
KeyCode::Enter => {
let val = app.input_buf.clone();
match std::mem::replace(&mut app.mode, AppMode::Normal) {
AppMode::EditSetting { key } => {
app.db.set_setting(&key, &val);
app.status = format!("Set {key} = {val}");
}
AppMode::EditAttitude { npc_id } => {
if let Ok(v) = val.parse::<i32>() {
let v = v.clamp(-100, 100);
if let Some(pname) = app.attitude_players.get(app.attitude_player_idx) {
app.db.save_attitude(pname, &npc_id, v);
app.status = format!("Set {npc_id} = {v}");
}
} else {
app.status = "Invalid number.".into();
}
}
_ => {}
}
app.input_buf.clear();
app.refresh_all();
}
KeyCode::Esc => {
app.mode = AppMode::Normal;
app.input_buf.clear();
app.status.clear();
}
KeyCode::Backspace => { app.input_buf.pop(); }
KeyCode::Char(c) => app.input_buf.push(c),
_ => {}
}
return;
}
AppMode::ConfirmDelete { .. } => {
match key.code {
KeyCode::Char('y') | KeyCode::Char('Y') => {
if let AppMode::ConfirmDelete { name } = std::mem::replace(&mut app.mode, AppMode::Normal) {
app.db.delete_player(&name);
app.status = format!("Deleted {name}.");
app.player_state.select(Some(0));
app.refresh_all();
}
}
_ => {
app.mode = AppMode::Normal;
app.status = "Cancelled.".into();
}
}
return;
}
AppMode::Normal => {}
}
// Normal mode
if key.code == KeyCode::Char('c') && key.modifiers.contains(KeyModifiers::CONTROL) {
app.running = false;
return;
}
match key.code {
KeyCode::Char('q') | KeyCode::Esc => app.running = false,
KeyCode::Char('1') => { app.tab = 0; app.status.clear(); }
KeyCode::Char('2') => { app.tab = 1; app.status.clear(); }
KeyCode::Char('3') => { app.tab = 2; app.status.clear(); }
KeyCode::Tab => { app.tab = (app.tab + 1) % 3; app.status.clear(); }
KeyCode::Up => nav_up(app),
KeyCode::Down => nav_down(app),
KeyCode::Left => {
if app.tab == 2 && !app.attitude_players.is_empty() {
app.attitude_player_idx = app.attitude_player_idx.checked_sub(1)
.unwrap_or(app.attitude_players.len() - 1);
app.attitude_state.select(Some(0));
app.refresh_attitudes();
}
}
KeyCode::Right => {
if app.tab == 2 && !app.attitude_players.is_empty() {
app.attitude_player_idx = (app.attitude_player_idx + 1) % app.attitude_players.len();
app.attitude_state.select(Some(0));
app.refresh_attitudes();
}
}
KeyCode::Char('a') if app.tab == 0 => {
if let Some(p) = app.selected_player() {
let name = p.name.clone();
let new_val = !p.is_admin;
app.db.set_admin(&name, new_val);
app.status = format!("{name} admin = {new_val}");
app.refresh_all();
}
}
KeyCode::Char('d') if app.tab == 0 => {
if let Some(p) = app.selected_player() {
app.mode = AppMode::ConfirmDelete { name: p.name.clone() };
}
}
KeyCode::Char('d') if app.tab == 1 => {
if let Some(idx) = app.setting_state.selected() {
if let Some((key, _)) = app.settings.get(idx) {
let key = key.clone();
// Delete by setting empty then removing via raw SQL isn't in trait, just set ""
app.db.set_setting(&key, "");
app.status = format!("Cleared {key}");
app.refresh_all();
}
}
}
KeyCode::Enter => {
match app.tab {
1 => {
if let Some(idx) = app.setting_state.selected() {
if let Some((key, val)) = app.settings.get(idx) {
app.mode = AppMode::EditSetting { key: key.clone() };
app.input_buf = val.clone();
}
}
}
2 => {
if let Some(idx) = app.attitude_state.selected() {
if let Some(att) = app.attitudes.get(idx) {
app.mode = AppMode::EditAttitude { npc_id: att.npc_id.clone() };
app.input_buf = att.value.to_string();
}
}
}
_ => {}
}
}
KeyCode::Char('n') if app.tab == 1 => {
app.mode = AppMode::EditSetting { key: "new_key".into() };
app.input_buf.clear();
app.status = "Enter value for 'new_key' (rename key later with CLI):".into();
}
_ => {}
}
}
fn nav_up(app: &mut App) {
let state = match app.tab {
0 => &mut app.player_state,
1 => &mut app.setting_state,
2 => &mut app.attitude_state,
_ => return,
};
let len = match app.tab {
0 => app.players.len(),
1 => app.settings.len(),
2 => app.attitudes.len(),
_ => 0,
};
if len == 0 { return; }
let i = state.selected().unwrap_or(0);
state.select(Some(if i == 0 { len - 1 } else { i - 1 }));
}
fn nav_down(app: &mut App) {
let state = match app.tab {
0 => &mut app.player_state,
1 => &mut app.setting_state,
2 => &mut app.attitude_state,
_ => return,
};
let len = match app.tab {
0 => app.players.len(),
1 => app.settings.len(),
2 => app.attitudes.len(),
_ => 0,
};
if len == 0 { return; }
let i = state.selected().unwrap_or(0);
state.select(Some((i + 1) % len));
}

File diff suppressed because it is too large Load Diff

112
src/db.rs
View File

@@ -16,6 +16,7 @@ pub struct SavedPlayer {
pub inventory_json: String,
pub equipped_weapon_json: Option<String>,
pub equipped_armor_json: Option<String>,
pub is_admin: bool,
}
pub struct NpcAttitudeRow {
@@ -27,10 +28,16 @@ pub trait GameDb: Send + Sync {
fn load_player(&self, name: &str) -> Option<SavedPlayer>;
fn save_player(&self, player: &SavedPlayer);
fn delete_player(&self, name: &str);
fn set_admin(&self, name: &str, is_admin: bool) -> bool;
fn list_all_players(&self) -> Vec<SavedPlayer>;
fn load_attitudes(&self, player_name: &str) -> Vec<NpcAttitudeRow>;
fn save_attitude(&self, player_name: &str, npc_id: &str, value: i32);
fn get_attitude(&self, player_name: &str, npc_id: &str) -> Option<i32>;
fn get_setting(&self, key: &str) -> Option<String>;
fn set_setting(&self, key: &str, value: &str);
fn list_settings(&self) -> Vec<(String, String)>;
}
// --- SQLite implementation ---
@@ -61,7 +68,8 @@ impl SqliteDb {
defense INTEGER NOT NULL,
inventory_json TEXT NOT NULL DEFAULT '[]',
equipped_weapon_json TEXT,
equipped_armor_json TEXT
equipped_armor_json TEXT,
is_admin INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS npc_attitudes (
@@ -69,10 +77,25 @@ impl SqliteDb {
npc_id TEXT NOT NULL,
value INTEGER NOT NULL,
PRIMARY KEY (player_name, npc_id)
);
CREATE TABLE IF NOT EXISTS server_settings (
key TEXT PRIMARY KEY,
value TEXT NOT NULL
);",
)
.map_err(|e| format!("Failed to create tables: {e}"))?;
// Migration: add is_admin column if missing
let has_admin: bool = conn
.prepare("SELECT COUNT(*) FROM pragma_table_info('players') WHERE name='is_admin'")
.and_then(|mut s| s.query_row([], |r| r.get::<_, i32>(0)))
.map(|c| c > 0)
.unwrap_or(false);
if !has_admin {
let _ = conn.execute("ALTER TABLE players ADD COLUMN is_admin INTEGER NOT NULL DEFAULT 0", []);
}
log::info!("Database opened: {}", path.display());
Ok(SqliteDb {
conn: std::sync::Mutex::new(conn),
@@ -85,7 +108,8 @@ impl GameDb for SqliteDb {
let conn = self.conn.lock().unwrap();
conn.query_row(
"SELECT name, race_id, class_id, room_id, level, xp, hp, max_hp,
attack, defense, inventory_json, equipped_weapon_json, equipped_armor_json
attack, defense, inventory_json, equipped_weapon_json,
equipped_armor_json, is_admin
FROM players WHERE name = ?1",
[name],
|row| {
@@ -103,6 +127,7 @@ impl GameDb for SqliteDb {
inventory_json: row.get(10)?,
equipped_weapon_json: row.get(11)?,
equipped_armor_json: row.get(12)?,
is_admin: row.get::<_, i32>(13)? != 0,
})
},
)
@@ -113,18 +138,21 @@ impl GameDb for SqliteDb {
let conn = self.conn.lock().unwrap();
let _ = conn.execute(
"INSERT INTO players (name, race_id, class_id, room_id, level, xp, hp, max_hp,
attack, defense, inventory_json, equipped_weapon_json, equipped_armor_json)
VALUES (?1,?2,?3,?4,?5,?6,?7,?8,?9,?10,?11,?12,?13)
attack, defense, inventory_json, equipped_weapon_json,
equipped_armor_json, is_admin)
VALUES (?1,?2,?3,?4,?5,?6,?7,?8,?9,?10,?11,?12,?13,?14)
ON CONFLICT(name) DO UPDATE SET
room_id=excluded.room_id, level=excluded.level, xp=excluded.xp,
hp=excluded.hp, max_hp=excluded.max_hp, attack=excluded.attack,
defense=excluded.defense, inventory_json=excluded.inventory_json,
equipped_weapon_json=excluded.equipped_weapon_json,
equipped_armor_json=excluded.equipped_armor_json",
equipped_armor_json=excluded.equipped_armor_json,
is_admin=excluded.is_admin",
rusqlite::params![
p.name, p.race_id, p.class_id, p.room_id, p.level, p.xp,
p.hp, p.max_hp, p.attack, p.defense, p.inventory_json,
p.equipped_weapon_json, p.equipped_armor_json,
p.is_admin as i32,
],
);
}
@@ -135,6 +163,50 @@ impl GameDb for SqliteDb {
let _ = conn.execute("DELETE FROM npc_attitudes WHERE player_name = ?1", [name]);
}
fn set_admin(&self, name: &str, is_admin: bool) -> bool {
let conn = self.conn.lock().unwrap();
let rows = conn
.execute(
"UPDATE players SET is_admin = ?1 WHERE name = ?2",
rusqlite::params![is_admin as i32, name],
)
.unwrap_or(0);
rows > 0
}
fn list_all_players(&self) -> Vec<SavedPlayer> {
let conn = self.conn.lock().unwrap();
let mut stmt = conn
.prepare(
"SELECT name, race_id, class_id, room_id, level, xp, hp, max_hp,
attack, defense, inventory_json, equipped_weapon_json,
equipped_armor_json, is_admin
FROM players ORDER BY name",
)
.unwrap();
stmt.query_map([], |row| {
Ok(SavedPlayer {
name: row.get(0)?,
race_id: row.get(1)?,
class_id: row.get(2)?,
room_id: row.get(3)?,
level: row.get(4)?,
xp: row.get(5)?,
hp: row.get(6)?,
max_hp: row.get(7)?,
attack: row.get(8)?,
defense: row.get(9)?,
inventory_json: row.get(10)?,
equipped_weapon_json: row.get(11)?,
equipped_armor_json: row.get(12)?,
is_admin: row.get::<_, i32>(13)? != 0,
})
})
.unwrap()
.filter_map(|r| r.ok())
.collect()
}
fn load_attitudes(&self, player_name: &str) -> Vec<NpcAttitudeRow> {
let conn = self.conn.lock().unwrap();
let mut stmt = conn
@@ -170,4 +242,34 @@ impl GameDb for SqliteDb {
)
.ok()
}
fn get_setting(&self, key: &str) -> Option<String> {
let conn = self.conn.lock().unwrap();
conn.query_row(
"SELECT value FROM server_settings WHERE key = ?1",
[key],
|row| row.get(0),
)
.ok()
}
fn set_setting(&self, key: &str, value: &str) {
let conn = self.conn.lock().unwrap();
let _ = conn.execute(
"INSERT INTO server_settings (key, value) VALUES (?1, ?2)
ON CONFLICT(key) DO UPDATE SET value=excluded.value",
rusqlite::params![key, value],
);
}
fn list_settings(&self) -> Vec<(String, String)> {
let conn = self.conn.lock().unwrap();
let mut stmt = conn
.prepare("SELECT key, value FROM server_settings ORDER BY key")
.unwrap();
stmt.query_map([], |row| Ok((row.get(0)?, row.get(1)?)))
.unwrap()
.filter_map(|r| r.ok())
.collect()
}
}

View File

@@ -29,16 +29,25 @@ pub struct Player {
pub inventory: Vec<Object>,
pub equipped_weapon: Option<Object>,
pub equipped_armor: Option<Object>,
pub is_admin: bool,
}
impl Player {
pub fn effective_attack(&self) -> i32 {
let bonus = self.equipped_weapon.as_ref().and_then(|w| w.stats.damage).unwrap_or(0);
let bonus = self
.equipped_weapon
.as_ref()
.and_then(|w| w.stats.damage)
.unwrap_or(0);
self.stats.attack + bonus
}
pub fn effective_defense(&self) -> i32 {
let bonus = self.equipped_armor.as_ref().and_then(|a| a.stats.armor).unwrap_or(0);
let bonus = self
.equipped_armor
.as_ref()
.and_then(|a| a.stats.armor)
.unwrap_or(0);
self.stats.defense + bonus
}
}
@@ -74,24 +83,41 @@ impl GameState {
let mut npc_instances = HashMap::new();
for npc in world.npcs.values() {
if let Some(ref combat) = npc.combat {
npc_instances.insert(npc.id.clone(), NpcInstance {
hp: combat.max_hp, alive: true, death_time: None,
});
npc_instances.insert(
npc.id.clone(),
NpcInstance {
hp: combat.max_hp,
alive: true,
death_time: None,
},
);
}
}
GameState { world, db, players: HashMap::new(), npc_instances }
GameState {
world,
db,
players: HashMap::new(),
npc_instances,
}
}
pub fn spawn_room(&self) -> &str {
&self.world.spawn_room
}
// Get effective attitude of an NPC towards a specific player
pub fn is_registration_open(&self) -> bool {
self.db
.get_setting("registration_open")
.map(|v| v != "false")
.unwrap_or(true)
}
pub fn npc_attitude_toward(&self, npc_id: &str, player_name: &str) -> Attitude {
if let Some(val) = self.db.get_attitude(player_name, npc_id) {
return Attitude::from_value(val);
}
self.world.get_npc(npc_id)
self.world
.get_npc(npc_id)
.map(|n| n.base_attitude)
.unwrap_or(Attitude::Neutral)
}
@@ -100,7 +126,8 @@ impl GameState {
if let Some(val) = self.db.get_attitude(player_name, npc_id) {
return val;
}
self.world.get_npc(npc_id)
self.world
.get_npc(npc_id)
.map(|n| n.base_attitude.default_value())
.unwrap_or(0)
}
@@ -111,7 +138,6 @@ impl GameState {
self.db.save_attitude(player_name, npc_id, new_val);
}
// Shift attitude for all NPCs in the same faction
pub fn shift_faction_attitude(&self, faction: &str, player_name: &str, delta: i32) {
for npc in self.world.npcs.values() {
if npc.faction.as_deref() == Some(faction) {
@@ -121,8 +147,13 @@ impl GameState {
}
pub fn create_new_player(
&mut self, id: usize, name: String, race_id: String, class_id: String,
channel: ChannelId, handle: Handle,
&mut self,
id: usize,
name: String,
race_id: String,
class_id: String,
channel: ChannelId,
handle: Handle,
) {
let room_id = self.world.spawn_room.clone();
let race = self.world.races.iter().find(|r| r.id == race_id);
@@ -142,23 +173,54 @@ impl GameState {
let defense = base_def + con_mod / 2;
let stats = PlayerStats {
max_hp, hp: max_hp, attack, defense, level: 1, xp: 0, xp_to_next: 100,
max_hp,
hp: max_hp,
attack,
defense,
level: 1,
xp: 0,
xp_to_next: 100,
};
self.players.insert(id, PlayerConnection {
player: Player { name, race_id, class_id, room_id, stats, inventory: Vec::new(), equipped_weapon: None, equipped_armor: None },
channel, handle, combat: None,
});
self.players.insert(
id,
PlayerConnection {
player: Player {
name,
race_id,
class_id,
room_id,
stats,
inventory: Vec::new(),
equipped_weapon: None,
equipped_armor: None,
is_admin: false,
},
channel,
handle,
combat: None,
},
);
}
pub fn load_existing_player(
&mut self, id: usize, saved: SavedPlayer, channel: ChannelId, handle: Handle,
&mut self,
id: usize,
saved: SavedPlayer,
channel: ChannelId,
handle: Handle,
) {
let inventory: Vec<Object> = serde_json::from_str(&saved.inventory_json).unwrap_or_default();
let equipped_weapon: Option<Object> = saved.equipped_weapon_json.as_deref().and_then(|j| serde_json::from_str(j).ok());
let equipped_armor: Option<Object> = saved.equipped_armor_json.as_deref().and_then(|j| serde_json::from_str(j).ok());
let inventory: Vec<Object> =
serde_json::from_str(&saved.inventory_json).unwrap_or_default();
let equipped_weapon: Option<Object> = saved
.equipped_weapon_json
.as_deref()
.and_then(|j| serde_json::from_str(j).ok());
let equipped_armor: Option<Object> = saved
.equipped_armor_json
.as_deref()
.and_then(|j| serde_json::from_str(j).ok());
// Validate room still exists, else spawn
let room_id = if self.world.rooms.contains_key(&saved.room_id) {
saved.room_id
} else {
@@ -166,32 +228,65 @@ impl GameState {
};
let stats = PlayerStats {
max_hp: saved.max_hp, hp: saved.hp, attack: saved.attack, defense: saved.defense,
level: saved.level, xp: saved.xp, xp_to_next: saved.level * 100,
max_hp: saved.max_hp,
hp: saved.hp,
attack: saved.attack,
defense: saved.defense,
level: saved.level,
xp: saved.xp,
xp_to_next: saved.level * 100,
};
self.players.insert(id, PlayerConnection {
self.players.insert(
id,
PlayerConnection {
player: Player {
name: saved.name, race_id: saved.race_id, class_id: saved.class_id,
room_id, stats, inventory, equipped_weapon, equipped_armor,
name: saved.name,
race_id: saved.race_id,
class_id: saved.class_id,
room_id,
stats,
inventory,
equipped_weapon,
equipped_armor,
is_admin: saved.is_admin,
},
channel, handle, combat: None,
});
channel,
handle,
combat: None,
},
);
}
pub fn save_player_to_db(&self, player_id: usize) {
if let Some(conn) = self.players.get(&player_id) {
let p = &conn.player;
let inv_json = serde_json::to_string(&p.inventory).unwrap_or_else(|_| "[]".into());
let weapon_json = p.equipped_weapon.as_ref().map(|w| serde_json::to_string(w).unwrap_or_else(|_| "null".into()));
let armor_json = p.equipped_armor.as_ref().map(|a| serde_json::to_string(a).unwrap_or_else(|_| "null".into()));
let inv_json =
serde_json::to_string(&p.inventory).unwrap_or_else(|_| "[]".into());
let weapon_json = p
.equipped_weapon
.as_ref()
.map(|w| serde_json::to_string(w).unwrap_or_else(|_| "null".into()));
let armor_json = p
.equipped_armor
.as_ref()
.map(|a| serde_json::to_string(a).unwrap_or_else(|_| "null".into()));
self.db.save_player(&SavedPlayer {
name: p.name.clone(), race_id: p.race_id.clone(), class_id: p.class_id.clone(),
room_id: p.room_id.clone(), level: p.stats.level, xp: p.stats.xp,
hp: p.stats.hp, max_hp: p.stats.max_hp, attack: p.stats.attack,
defense: p.stats.defense, inventory_json: inv_json,
equipped_weapon_json: weapon_json, equipped_armor_json: armor_json,
name: p.name.clone(),
race_id: p.race_id.clone(),
class_id: p.class_id.clone(),
room_id: p.room_id.clone(),
level: p.stats.level,
xp: p.stats.xp,
hp: p.stats.hp,
max_hp: p.stats.max_hp,
attack: p.stats.attack,
defense: p.stats.defense,
inventory_json: inv_json,
equipped_weapon_json: weapon_json,
equipped_armor_json: armor_json,
is_admin: p.is_admin,
});
}
}
@@ -202,17 +297,27 @@ impl GameState {
}
pub fn players_in_room(&self, room_id: &str, exclude_id: usize) -> Vec<&PlayerConnection> {
self.players.iter()
self.players
.iter()
.filter(|(&id, conn)| conn.player.room_id == room_id && id != exclude_id)
.map(|(_, conn)| conn).collect()
.map(|(_, conn)| conn)
.collect()
}
pub fn check_respawns(&mut self) {
let now = Instant::now();
for (npc_id, instance) in self.npc_instances.iter_mut() {
if instance.alive { continue; }
let npc = match self.world.npcs.get(npc_id) { Some(n) => n, None => continue };
let respawn_secs = match npc.respawn_secs { Some(s) => s, None => continue };
if instance.alive {
continue;
}
let npc = match self.world.npcs.get(npc_id) {
Some(n) => n,
None => continue,
};
let respawn_secs = match npc.respawn_secs {
Some(s) => s,
None => continue,
};
if let Some(death_time) = instance.death_time {
if now.duration_since(death_time).as_secs() >= respawn_secs {
if let Some(ref combat) = npc.combat {
@@ -228,7 +333,9 @@ impl GameState {
pub fn check_level_up(&mut self, player_id: usize) -> Option<String> {
let conn = self.players.get_mut(&player_id)?;
let player = &mut conn.player;
if player.stats.xp < player.stats.xp_to_next { return None; }
if player.stats.xp < player.stats.xp_to_next {
return None;
}
player.stats.xp -= player.stats.xp_to_next;
player.stats.level += 1;
@@ -236,7 +343,11 @@ impl GameState {
let class = self.world.classes.iter().find(|c| c.id == player.class_id);
let (hp_g, atk_g, def_g) = match class {
Some(c) => (c.growth.hp_per_level, c.growth.attack_per_level, c.growth.defense_per_level),
Some(c) => (
c.growth.hp_per_level,
c.growth.attack_per_level,
c.growth.defense_per_level,
),
None => (10, 2, 1),
};
player.stats.max_hp += hp_g;
@@ -244,6 +355,9 @@ impl GameState {
player.stats.attack += atk_g;
player.stats.defense += def_g;
Some(format!("You are now level {}! HP:{} ATK:{} DEF:{}", player.stats.level, player.stats.max_hp, player.stats.attack, player.stats.defense))
Some(format!(
"You are now level {}! HP:{} ATK:{} DEF:{}",
player.stats.level, player.stats.max_hp, player.stats.attack, player.stats.defense
))
}
}

9
src/lib.rs Normal file
View File

@@ -0,0 +1,9 @@
pub mod admin;
pub mod ansi;
pub mod chargen;
pub mod combat;
pub mod commands;
pub mod db;
pub mod game;
pub mod ssh;
pub mod world;

View File

@@ -1,12 +1,3 @@
mod ansi;
mod chargen;
mod combat;
mod commands;
mod db;
mod game;
mod ssh;
mod world;
use std::path::PathBuf;
use std::sync::Arc;
use tokio::sync::Mutex;
@@ -15,6 +6,11 @@ use russh::keys::ssh_key::rand_core::OsRng;
use russh::server::Server as _;
use tokio::net::TcpListener;
use mudserver::db;
use mudserver::game;
use mudserver::ssh;
use mudserver::world;
const DEFAULT_PORT: u16 = 2222;
const DEFAULT_WORLD_DIR: &str = "./world";
const DEFAULT_DB_PATH: &str = "./mudserver.db";
@@ -33,7 +29,10 @@ async fn main() {
match args[i].as_str() {
"--port" | "-p" => {
i += 1;
port = args.get(i).and_then(|s| s.parse().ok()).expect("--port requires a number");
port = args
.get(i)
.and_then(|s| s.parse().ok())
.expect("--port requires a number");
}
"--world" | "-w" => {
i += 1;
@@ -71,7 +70,8 @@ async fn main() {
});
let db: Arc<dyn db::GameDb> = Arc::new(database);
let key = russh::keys::PrivateKey::random(&mut OsRng, russh::keys::Algorithm::Ed25519).unwrap();
let key =
russh::keys::PrivateKey::random(&mut OsRng, russh::keys::Algorithm::Ed25519).unwrap();
let config = russh::server::Config {
inactivity_timeout: Some(std::time::Duration::from_secs(3600)),
auth_rejection_time: std::time::Duration::from_secs(1),

View File

@@ -15,7 +15,10 @@ pub struct MudServer {
impl MudServer {
pub fn new(state: SharedState) -> Self {
MudServer { state, next_id: AtomicUsize::new(1) }
MudServer {
state,
next_id: AtomicUsize::new(1),
}
}
}
@@ -26,8 +29,14 @@ impl Server for MudServer {
let id = self.next_id.fetch_add(1, Ordering::SeqCst);
log::info!("New connection (id={id}) from {addr:?}");
MudHandler {
id, username: String::new(), channel: None, handle: None,
line_buffer: String::new(), chargen: None, state: self.state.clone(),
id,
username: String::new(),
channel: None,
handle: None,
line_buffer: String::new(),
chargen: None,
rejected: false,
state: self.state.clone(),
}
}
@@ -42,8 +51,8 @@ pub struct MudHandler {
channel: Option<ChannelId>,
handle: Option<Handle>,
line_buffer: String,
// None = not yet determined, Some(None) = returning player, Some(Some(cg)) = in chargen
chargen: Option<Option<ChargenState>>,
rejected: bool,
state: SharedState,
}
@@ -55,32 +64,41 @@ impl MudHandler {
async fn start_session(&mut self, session: &mut Session, channel: ChannelId) {
let state = self.state.lock().await;
let world_name = state.world.name.clone();
// Check if returning player
let saved = state.db.load_player(&self.username);
let registration_open = state.is_registration_open();
drop(state);
let welcome = format!(
"{}\r\n{}Welcome to {}, {}!\r\n",
ansi::CLEAR_SCREEN, ansi::welcome_banner(),
ansi::bold(&world_name), ansi::player_name(&self.username),
ansi::CLEAR_SCREEN,
ansi::welcome_banner(),
ansi::bold(&world_name),
ansi::player_name(&self.username),
);
self.send_text(session, channel, &welcome);
if let Some(saved) = saved {
// Returning player — load from DB
let handle = session.handle();
let mut state = self.state.lock().await;
state.load_existing_player(self.id, saved, channel, handle);
let msg = format!("{}\r\n", ansi::system_msg("Welcome back! Your character has been restored."));
drop(state);
self.send_text(session, channel, &msg);
self.chargen = Some(None); // signal: no chargen needed
let msg = format!(
"{}\r\n",
ansi::system_msg("Welcome back! Your character has been restored.")
);
self.send_text(session, channel, &msg);
self.chargen = Some(None);
self.enter_world(session, channel).await;
} else if !registration_open {
let msg = format!(
"{}\r\n{}\r\n",
ansi::error_msg("Registration is currently closed. New characters cannot be created."),
ansi::system_msg("Contact an administrator for access. Disconnecting..."),
);
self.send_text(session, channel, &msg);
self.rejected = true;
} else {
// New player — start chargen
let cg = ChargenState::new();
let state = self.state.lock().await;
let prompt = cg.prompt_text(&state.world);
@@ -98,13 +116,20 @@ impl MudHandler {
None => return,
};
// Broadcast arrival
let arrival = CryptoVec::from(
format!("\r\n{}\r\n{}", ansi::system_msg(&format!("{player_name} has entered the world.")), ansi::prompt()).as_bytes(),
format!(
"\r\n{}\r\n{}",
ansi::system_msg(&format!("{player_name} has entered the world.")),
ansi::prompt()
)
.as_bytes(),
);
let others: Vec<_> = state.players_in_room(&room_id, self.id).iter().map(|c| (c.channel, c.handle.clone())).collect();
let others: Vec<_> = state
.players_in_room(&room_id, self.id)
.iter()
.map(|c| (c.channel, c.handle.clone()))
.collect();
// Render room
let room_view = render_entry_room(&state, &room_id, &player_name, self.id);
drop(state);
@@ -115,19 +140,49 @@ impl MudHandler {
}
}
async fn finish_chargen(&mut self, race_id: String, class_id: String, session: &mut Session, channel: ChannelId) {
async fn finish_chargen(
&mut self,
race_id: String,
class_id: String,
session: &mut Session,
channel: ChannelId,
) {
let handle = session.handle();
let mut state = self.state.lock().await;
let race_name = state.world.races.iter().find(|r| r.id == race_id).map(|r| r.name.clone()).unwrap_or_default();
let class_name = state.world.classes.iter().find(|c| c.id == class_id).map(|c| c.name.clone()).unwrap_or_default();
let race_name = state
.world
.races
.iter()
.find(|r| r.id == race_id)
.map(|r| r.name.clone())
.unwrap_or_default();
let class_name = state
.world
.classes
.iter()
.find(|c| c.id == class_id)
.map(|c| c.name.clone())
.unwrap_or_default();
state.create_new_player(self.id, self.username.clone(), race_id, class_id, channel, handle);
state.create_new_player(
self.id,
self.username.clone(),
race_id,
class_id,
channel,
handle,
);
state.save_player_to_db(self.id);
drop(state);
let msg = format!("\r\n{}\r\n\r\n", ansi::system_msg(&format!("Character created: {} the {} {}", self.username, race_name, class_name)));
let msg = format!(
"\r\n{}\r\n\r\n",
ansi::system_msg(&format!(
"Character created: {} the {} {}",
self.username, race_name, class_name
))
);
self.send_text(session, channel, &msg);
self.chargen = Some(None);
@@ -138,26 +193,54 @@ impl MudHandler {
let mut state = self.state.lock().await;
if let Some(conn) = state.remove_player(self.id) {
let departure = CryptoVec::from(
format!("\r\n{}\r\n{}", ansi::system_msg(&format!("{} has left the world.", conn.player.name)), ansi::prompt()).as_bytes(),
format!(
"\r\n{}\r\n{}",
ansi::system_msg(&format!("{} has left the world.", conn.player.name)),
ansi::prompt()
)
.as_bytes(),
);
let others: Vec<_> = state.players_in_room(&conn.player.room_id, self.id).iter().map(|c| (c.channel, c.handle.clone())).collect();
let others: Vec<_> = state
.players_in_room(&conn.player.room_id, self.id)
.iter()
.map(|c| (c.channel, c.handle.clone()))
.collect();
drop(state);
for (ch, h) in others { let _ = h.data(ch, departure.clone()).await; }
for (ch, h) in others {
let _ = h.data(ch, departure.clone()).await;
}
log::info!("{} disconnected (id={})", conn.player.name, self.id);
}
}
}
fn render_entry_room(state: &crate::game::GameState, room_id: &str, player_name: &str, player_id: usize) -> String {
let room = match state.world.get_room(room_id) { Some(r) => r, None => return String::new() };
fn render_entry_room(
state: &crate::game::GameState,
room_id: &str,
player_name: &str,
player_id: usize,
) -> String {
let room = match state.world.get_room(room_id) {
Some(r) => r,
None => return String::new(),
};
let mut out = String::new();
out.push_str(&format!("{} {}\r\n", ansi::room_name(&room.name), ansi::system_msg(&format!("[{}]", room.region))));
out.push_str(&format!(
"{} {}\r\n",
ansi::room_name(&room.name),
ansi::system_msg(&format!("[{}]", room.region))
));
out.push_str(&format!(" {}\r\n", room.description));
let npc_strs: Vec<String> = room.npcs.iter().filter_map(|id| {
let npc_strs: Vec<String> = room
.npcs
.iter()
.filter_map(|id| {
let npc = state.world.get_npc(id)?;
let alive = state.npc_instances.get(id).map(|i| i.alive).unwrap_or(true);
if !alive { return None; }
if !alive {
return None;
}
let att = state.npc_attitude_toward(id, player_name);
let color = match att {
crate::world::Attitude::Friendly => ansi::GREEN,
@@ -165,22 +248,38 @@ fn render_entry_room(state: &crate::game::GameState, room_id: &str, player_name:
_ => ansi::RED,
};
Some(ansi::color(color, &npc.name))
}).collect();
})
.collect();
if !npc_strs.is_empty() {
out.push_str(&format!("\r\n{}{}\r\n", ansi::color(ansi::DIM, "Present: "), npc_strs.join(", ")));
out.push_str(&format!(
"\r\n{}{}\r\n",
ansi::color(ansi::DIM, "Present: "),
npc_strs.join(", ")
));
}
let others = state.players_in_room(room_id, player_id);
if !others.is_empty() {
let names: Vec<String> = others.iter().map(|c| ansi::player_name(&c.player.name)).collect();
out.push_str(&format!("{}{}\r\n", ansi::color(ansi::GREEN, "Players here: "), names.join(", ")));
let names: Vec<String> = others
.iter()
.map(|c| ansi::player_name(&c.player.name))
.collect();
out.push_str(&format!(
"{}{}\r\n",
ansi::color(ansi::GREEN, "Players here: "),
names.join(", ")
));
}
if !room.exits.is_empty() {
let mut dirs: Vec<&String> = room.exits.keys().collect();
dirs.sort();
let dir_strs: Vec<String> = dirs.iter().map(|d| ansi::direction(d)).collect();
out.push_str(&format!("{} {}\r\n", ansi::color(ansi::DIM, "Exits:"), dir_strs.join(", ")));
out.push_str(&format!(
"{} {}\r\n",
ansi::color(ansi::DIM, "Exits:"),
dir_strs.join(", ")
));
}
out.push_str(&ansi::prompt());
out
@@ -195,7 +294,11 @@ impl russh::server::Handler for MudHandler {
Ok(Auth::Accept)
}
async fn auth_publickey(&mut self, user: &str, _key: &russh::keys::ssh_key::PublicKey) -> Result<Auth, Self::Error> {
async fn auth_publickey(
&mut self,
user: &str,
_key: &russh::keys::ssh_key::PublicKey,
) -> Result<Auth, Self::Error> {
self.username = user.to_string();
Ok(Auth::Accept)
}
@@ -205,24 +308,52 @@ impl russh::server::Handler for MudHandler {
Ok(Auth::Accept)
}
async fn channel_open_session(&mut self, channel: Channel<Msg>, session: &mut Session) -> Result<bool, Self::Error> {
async fn channel_open_session(
&mut self,
channel: Channel<Msg>,
session: &mut Session,
) -> Result<bool, Self::Error> {
self.channel = Some(channel.id());
self.handle = Some(session.handle());
Ok(true)
}
async fn pty_request(&mut self, channel: ChannelId, _term: &str, _col_width: u32, _row_height: u32, _pix_width: u32, _pix_height: u32, _modes: &[(Pty, u32)], session: &mut Session) -> Result<(), Self::Error> {
async fn pty_request(
&mut self,
channel: ChannelId,
_term: &str,
_col_width: u32,
_row_height: u32,
_pix_width: u32,
_pix_height: u32,
_modes: &[(Pty, u32)],
session: &mut Session,
) -> Result<(), Self::Error> {
session.channel_success(channel)?;
Ok(())
}
async fn shell_request(&mut self, channel: ChannelId, session: &mut Session) -> Result<(), Self::Error> {
async fn shell_request(
&mut self,
channel: ChannelId,
session: &mut Session,
) -> Result<(), Self::Error> {
session.channel_success(channel)?;
self.start_session(session, channel).await;
Ok(())
}
async fn data(&mut self, channel: ChannelId, data: &[u8], session: &mut Session) -> Result<(), Self::Error> {
async fn data(
&mut self,
channel: ChannelId,
data: &[u8],
session: &mut Session,
) -> Result<(), Self::Error> {
if self.rejected {
session.close(channel)?;
return Ok(());
}
for &byte in data {
match byte {
3 | 4 => {
@@ -237,7 +368,9 @@ impl russh::server::Handler for MudHandler {
}
}
b'\r' | b'\n' => {
if byte == b'\n' && self.line_buffer.is_empty() { continue; }
if byte == b'\n' && self.line_buffer.is_empty() {
continue;
}
session.data(channel, CryptoVec::from(&b"\r\n"[..]))?;
let line = std::mem::take(&mut self.line_buffer);
@@ -251,8 +384,11 @@ impl russh::server::Handler for MudHandler {
let state = self.state.lock().await;
cg.handle_input(&line, &state.world)
};
let msg_text = match result { Ok(msg) | Err(msg) => msg };
let _ = session.data(channel, CryptoVec::from(msg_text.as_bytes()));
let msg_text = match result {
Ok(msg) | Err(msg) => msg,
};
let _ =
session.data(channel, CryptoVec::from(msg_text.as_bytes()));
if cg.is_done() {
chargen_done = cg.result();
}
@@ -260,16 +396,17 @@ impl russh::server::Handler for MudHandler {
}
if let Some((race_id, class_id)) = chargen_done {
self.chargen = None;
self.finish_chargen(race_id, class_id, session, channel).await;
self.finish_chargen(race_id, class_id, session, channel)
.await;
continue;
}
if chargen_active {
// Still in chargen, show next prompt
if let Some(Some(ref cg)) = self.chargen {
let state = self.state.lock().await;
let prompt = cg.prompt_text(&state.world);
drop(state);
let _ = session.data(channel, CryptoVec::from(prompt.as_bytes()));
let _ =
session.data(channel, CryptoVec::from(prompt.as_bytes()));
}
continue;
}
@@ -277,7 +414,9 @@ impl russh::server::Handler for MudHandler {
continue;
}
let keep_going = commands::execute(&line, self.id, &self.state, session, channel).await?;
let keep_going =
commands::execute(&line, self.id, &self.state, session, channel)
.await?;
if !keep_going {
self.handle_disconnect().await;
session.close(channel)?;
@@ -295,12 +434,20 @@ impl russh::server::Handler for MudHandler {
Ok(())
}
async fn channel_eof(&mut self, _channel: ChannelId, _session: &mut Session) -> Result<(), Self::Error> {
async fn channel_eof(
&mut self,
_channel: ChannelId,
_session: &mut Session,
) -> Result<(), Self::Error> {
self.handle_disconnect().await;
Ok(())
}
async fn channel_close(&mut self, _channel: ChannelId, _session: &mut Session) -> Result<(), Self::Error> {
async fn channel_close(
&mut self,
_channel: ChannelId,
_session: &mut Session,
) -> Result<(), Self::Error> {
self.handle_disconnect().await;
Ok(())
}