Initial commit: SSH MUD server with data-driven world
Rust-based MUD server accepting SSH connections on port 2222. Players connect with any SSH client, get dropped into a data-driven world loaded from TOML files at startup. Binary systems: SSH handling (russh), command parser, game state, multiplayer broadcast, ANSI terminal rendering. Data layer: world/ directory with regions, rooms, NPCs, and objects defined as individual TOML files — no recompile needed to modify. Commands: look, movement (n/s/e/w/u/d), say, who, help, quit. Made-with: Cursor
This commit is contained in:
9
world/town/rooms/market.toml
Normal file
9
world/town/rooms/market.toml
Normal file
@@ -0,0 +1,9 @@
|
||||
name = "Market Row"
|
||||
description = """\
|
||||
Colorful stalls line both sides of a narrow street. Merchants hawk their \
|
||||
wares — bolts of cloth, exotic spices, gleaming trinkets. The air is thick \
|
||||
with competing smells and the chatter of commerce."""
|
||||
|
||||
[exits]
|
||||
west = "town:town_square"
|
||||
east = "town:forge"
|
||||
Reference in New Issue
Block a user