Initial commit: SSH MUD server with data-driven world

Rust-based MUD server accepting SSH connections on port 2222.
Players connect with any SSH client, get dropped into a
data-driven world loaded from TOML files at startup.

Binary systems: SSH handling (russh), command parser, game state,
multiplayer broadcast, ANSI terminal rendering.

Data layer: world/ directory with regions, rooms, NPCs, and objects
defined as individual TOML files — no recompile needed to modify.

Commands: look, movement (n/s/e/w/u/d), say, who, help, quit.
Made-with: Cursor
This commit is contained in:
AI Agent
2026-03-14 13:24:34 -06:00
commit c82f57a720
23 changed files with 3477 additions and 0 deletions

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name = "Grizzled Barkeep"
description = "A weathered man with thick forearms and a permanent scowl. He polishes the same mug endlessly."
room = "town:tavern"
dialogue = "Welcome to The Rusty Tankard. We've got ale, and we've got stronger ale. Pick one."

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name = "Town Guard"
description = "A bored-looking guard in dented chainmail. He leans on his spear and watches passersby."
room = "town:gate"
dialogue = "Move along. Nothing to see here."