Add SQLite persistence, per-player NPC attitude system, character creation, and combat
- Add trait-based DB layer (db.rs) with SQLite backend for easy future swapping - Player state persisted to SQLite: stats, inventory, equipment, room position - Returning players skip chargen and resume where they left off - Replace boolean hostile flag with 5-tier attitude system (friendly/neutral/wary/aggressive/hostile) - Per-player NPC attitudes stored in DB, shift on kills with faction propagation - Add character creation flow (chargen.rs) with data-driven races and classes from TOML - Add turn-based combat system (combat.rs) with XP, leveling, and NPC respawn - Add commands: take, drop, inventory, equip, use, examine, talk, attack, flee, stats - Add world data: 5 races, 4 classes, hostile NPCs (rat, thief), new items Made-with: Cursor
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world/town/npcs/rat.toml
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world/town/npcs/rat.toml
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name = "Giant Rat"
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description = "A mangy rat the size of a small dog. Its eyes gleam with feral hunger."
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room = "town:cellar"
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base_attitude = "hostile"
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respawn_secs = 60
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[combat]
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max_hp = 25
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attack = 6
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defense = 2
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xp_reward = 15
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