Update world data with dialogue, currency, and shop inventories
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@@ -4,3 +4,8 @@ room = "lawold:senate_plaza"
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race = "race:human"
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class = "class:rogue"
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base_attitude = "friendly"
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silver = 5
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[dialogue]
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greeting = "It is good to see the sun again."
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keywords = { imprisoned = "It felt like a long, dark dream.", century = "A hundred years have passed since I last saw this world." }
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