Update world data with dialogue, currency, and shop inventories
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@@ -4,3 +4,8 @@ room = "lawold:artists_district_lane"
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race = "race:dwarf"
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class = "class:warrior"
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base_attitude = "friendly"
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silver = 3
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[dialogue]
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greeting = "Greetings. I am Thosve."
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keywords = { amends = "We all carry burdens. Some heavier than others.", life = "It was a mistake. But it cost a life. A life I cannot give back." }
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