Refactor run-tests.sh to source individual test scripts and update TESTING.md for clarity on smoke test execution. CI now sets SKIP_SMOKE_BUILD to optimize the workflow.
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12
run-tests.sh
12
run-tests.sh
@@ -1,10 +1,12 @@
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#!/usr/bin/env bash
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set -ex
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ROOT="$(cd "$(dirname "$0")" && pwd)"
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cd "$ROOT"
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TEST_DB=${MUD_TEST_DB:-./mudserver.db.test}
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SERVER_PID=
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# SSH returns 255 when MUD closes connection after quit — treat as success
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ssh_mud() {
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set +e
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ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 "$@"
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@@ -25,7 +27,6 @@ RUST_LOG=info ./target/debug/mudserver -d "$TEST_DB" &
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SERVER_PID=$!
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sleep 2
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# Test 1: New player creation + basic commands
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ssh_mud smoketest@localhost <<'EOF'
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1
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1
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@@ -43,21 +44,18 @@ flee
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quit
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EOF
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# Test 2: Persistence - reconnect
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ssh_mud smoketest@localhost <<'EOF'
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look
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stats
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quit
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EOF
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# Test 3: Admin via mudtool (use same test DB)
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./target/debug/mudtool -d "$TEST_DB" players list
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./target/debug/mudtool -d "$TEST_DB" players set-admin smoketest true
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./target/debug/mudtool -d "$TEST_DB" players show smoketest
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
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./target/debug/mudtool -d "$TEST_DB" settings list
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# Test 4: Admin commands in-game
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ssh_mud smoketest@localhost <<'EOF'
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admin help
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admin list
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@@ -66,16 +64,13 @@ admin info smoketest
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quit
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EOF
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# Test 5: Registration gate
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
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ssh_mud newplayer@localhost <<'EOF'
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quit
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EOF
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# Test 6: Tick-based combat (connect and wait for ticks)
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
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./target/debug/mudtool -d "$TEST_DB" players delete smoketest
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# Use subshell to pipe commands with a delay between them while staying connected
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(
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echo "1"
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echo "1"
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@@ -88,6 +83,5 @@ EOF
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echo "quit"
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) | ssh_mud smoketest@localhost
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# Cleanup (trap handles server kill)
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./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
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./target/debug/mudtool -d "$TEST_DB" players delete smoketest
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