Refactor run-tests.sh to source individual test scripts and update TESTING.md for clarity on smoke test execution. CI now sets SKIP_SMOKE_BUILD to optimize the workflow.
All checks were successful
Smoke tests / Build and smoke test (push) Successful in 1m18s
All checks were successful
Smoke tests / Build and smoke test (push) Successful in 1m18s
This commit is contained in:
80
TESTING.md
80
TESTING.md
@@ -6,7 +6,7 @@
|
||||
./run-tests.sh
|
||||
```
|
||||
|
||||
This builds the server and mudtool, starts the server with a temporary DB, runs the smoke test below (new player, persistence, admin, registration gate, combat), then cleans up. Use it locally to match what Gitea Actions run on push/pull_request. The script uses `MUD_TEST_DB` (default `./mudserver.db.test`) so it does not overwrite your normal `mudserver.db`.
|
||||
This builds the server and mudtool, starts the server with a temporary DB, and runs the same sequence as the smoke steps in [`.gitea/workflows/smoke-tests.yml`](.gitea/workflows/smoke-tests.yml) (new player, persistence, mudtool admin, in-game admin, registration gate, tick combat), then cleans up. Use `MUD_TEST_DB` (default `./mudserver.db.test`) so you do not overwrite your normal `mudserver.db`.
|
||||
|
||||
Prerequisites: Rust toolchain (cargo), ssh client. In CI, Rust is installed by the workflow.
|
||||
|
||||
@@ -240,80 +240,4 @@ Run through the checks below before every commit to ensure consistent feature co
|
||||
|
||||
## Quick Smoke Test Script
|
||||
|
||||
The canonical implementation is **`./run-tests.sh`** (see top of this file). The following is the same sequence for reference; when writing or extending tests, keep `run-tests.sh` and this section in sync.
|
||||
|
||||
```bash
|
||||
# Start server in background (use -d for test DB so you don't overwrite mudserver.db)
|
||||
TEST_DB=./mudserver.db.test
|
||||
RUST_LOG=info ./target/debug/mudserver -d "$TEST_DB" &
|
||||
SERVER_PID=$!
|
||||
sleep 2
|
||||
|
||||
# Test 1: New player creation + basic commands
|
||||
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
|
||||
1
|
||||
1
|
||||
look
|
||||
stats
|
||||
go north
|
||||
talk barkeep
|
||||
go south
|
||||
go south
|
||||
examine thief
|
||||
attack thief
|
||||
flee
|
||||
quit
|
||||
EOF
|
||||
|
||||
# Test 2: Persistence - reconnect
|
||||
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
|
||||
look
|
||||
stats
|
||||
quit
|
||||
EOF
|
||||
|
||||
# Test 3: Admin via mudtool (use same test DB)
|
||||
./target/debug/mudtool -d "$TEST_DB" players list
|
||||
./target/debug/mudtool -d "$TEST_DB" players set-admin smoketest true
|
||||
./target/debug/mudtool -d "$TEST_DB" players show smoketest
|
||||
./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
|
||||
./target/debug/mudtool -d "$TEST_DB" settings list
|
||||
|
||||
# Test 4: Admin commands in-game
|
||||
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
|
||||
admin help
|
||||
admin list
|
||||
admin registration on
|
||||
admin info smoketest
|
||||
quit
|
||||
EOF
|
||||
|
||||
# Test 5: Registration gate
|
||||
./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
|
||||
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 newplayer@localhost <<'EOF'
|
||||
quit
|
||||
EOF
|
||||
|
||||
# Test 6: Tick-based combat (connect and wait for ticks)
|
||||
./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
|
||||
./target/debug/mudtool -d "$TEST_DB" players delete smoketest
|
||||
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
|
||||
1
|
||||
1
|
||||
go south
|
||||
go south
|
||||
attack thief
|
||||
EOF
|
||||
# Wait for several combat ticks to resolve
|
||||
sleep 8
|
||||
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
|
||||
stats
|
||||
quit
|
||||
EOF
|
||||
# Verify XP changed (combat happened via ticks)
|
||||
|
||||
# Cleanup
|
||||
./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
|
||||
./target/debug/mudtool -d "$TEST_DB" players delete smoketest
|
||||
kill $SERVER_PID
|
||||
```
|
||||
**CI:** each scenario is a separate step in [`.gitea/workflows/smoke-tests.yml`](.gitea/workflows/smoke-tests.yml) (each SSH step starts `mudserver`, runs the block, stops it; the same `TEST_DB` file carries state between steps). **Local:** **`./run-tests.sh`** runs the full sequence in one process. When you add or change coverage, update the workflow steps and `run-tests.sh` together, and keep the checklist sections above aligned.
|
||||
|
||||
Reference in New Issue
Block a user