Refactor run-tests.sh to source individual test scripts and update TESTING.md for clarity on smoke test execution. CI now sets SKIP_SMOKE_BUILD to optimize the workflow.
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AI Agent
2026-03-19 15:39:32 -06:00
parent 3a2a606c4a
commit 1a545bbae7
3 changed files with 125 additions and 89 deletions

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@@ -6,7 +6,7 @@
./run-tests.sh
```
This builds the server and mudtool, starts the server with a temporary DB, runs the smoke test below (new player, persistence, admin, registration gate, combat), then cleans up. Use it locally to match what Gitea Actions run on push/pull_request. The script uses `MUD_TEST_DB` (default `./mudserver.db.test`) so it does not overwrite your normal `mudserver.db`.
This builds the server and mudtool, starts the server with a temporary DB, and runs the same sequence as the smoke steps in [`.gitea/workflows/smoke-tests.yml`](.gitea/workflows/smoke-tests.yml) (new player, persistence, mudtool admin, in-game admin, registration gate, tick combat), then cleans up. Use `MUD_TEST_DB` (default `./mudserver.db.test`) so you do not overwrite your normal `mudserver.db`.
Prerequisites: Rust toolchain (cargo), ssh client. In CI, Rust is installed by the workflow.
@@ -240,80 +240,4 @@ Run through the checks below before every commit to ensure consistent feature co
## Quick Smoke Test Script
The canonical implementation is **`./run-tests.sh`** (see top of this file). The following is the same sequence for reference; when writing or extending tests, keep `run-tests.sh` and this section in sync.
```bash
# Start server in background (use -d for test DB so you don't overwrite mudserver.db)
TEST_DB=./mudserver.db.test
RUST_LOG=info ./target/debug/mudserver -d "$TEST_DB" &
SERVER_PID=$!
sleep 2
# Test 1: New player creation + basic commands
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
1
1
look
stats
go north
talk barkeep
go south
go south
examine thief
attack thief
flee
quit
EOF
# Test 2: Persistence - reconnect
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
look
stats
quit
EOF
# Test 3: Admin via mudtool (use same test DB)
./target/debug/mudtool -d "$TEST_DB" players list
./target/debug/mudtool -d "$TEST_DB" players set-admin smoketest true
./target/debug/mudtool -d "$TEST_DB" players show smoketest
./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
./target/debug/mudtool -d "$TEST_DB" settings list
# Test 4: Admin commands in-game
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
admin help
admin list
admin registration on
admin info smoketest
quit
EOF
# Test 5: Registration gate
./target/debug/mudtool -d "$TEST_DB" settings set registration_open false
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 newplayer@localhost <<'EOF'
quit
EOF
# Test 6: Tick-based combat (connect and wait for ticks)
./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
./target/debug/mudtool -d "$TEST_DB" players delete smoketest
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
1
1
go south
go south
attack thief
EOF
# Wait for several combat ticks to resolve
sleep 8
ssh -o StrictHostKeyChecking=no -o UserKnownHostsFile=/dev/null -p 2222 smoketest@localhost <<'EOF'
stats
quit
EOF
# Verify XP changed (combat happened via ticks)
# Cleanup
./target/debug/mudtool -d "$TEST_DB" settings set registration_open true
./target/debug/mudtool -d "$TEST_DB" players delete smoketest
kill $SERVER_PID
```
**CI:** each scenario is a separate step in [`.gitea/workflows/smoke-tests.yml`](.gitea/workflows/smoke-tests.yml) (each SSH step starts `mudserver`, runs the block, stops it; the same `TEST_DB` file carries state between steps). **Local:** **`./run-tests.sh`** runs the full sequence in one process. When you add or change coverage, update the workflow steps and `run-tests.sh` together, and keep the checklist sections above aligned.