Implement currency, shops, and enhanced NPC interaction system
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@@ -76,17 +76,24 @@ pub fn resolve_combat_tick(
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}
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npc_died = true;
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xp_gained = npc_combat.xp_reward;
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let gold_gained = npc_template.gold;
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let silver_gained = npc_template.silver;
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let copper_gained = npc_template.copper;
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out.push_str(&format!(
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" {} {} collapses! You gain {} XP.\r\n",
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" {} {} collapses! You gain {} XP and {}g {}s {}c.\r\n",
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ansi::color(ansi::GREEN, "**"),
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ansi::color(ansi::RED, &npc_template.name),
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ansi::bold(&xp_gained.to_string()),
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gold_gained, silver_gained, copper_gained
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));
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if let Some(conn) = state.players.get_mut(&player_id) {
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conn.combat = None;
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conn.player.stats.xp += xp_gained;
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conn.player.gold += gold_gained;
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conn.player.silver += silver_gained;
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conn.player.copper += copper_gained;
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}
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} else {
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if let Some(inst) = state.npc_instances.get_mut(&npc_id) {
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