Flexible race system with slot-based equipment and dragon race

- Expand race TOML schema: 7 stats, body shape (size/weight/custom slots),
  natural armor and attacks with damage types, resistances, traits/disadvantages,
  regen multipliers, vision types, XP rate, guild compatibility
- Replace equipped_weapon/equipped_armor with slot-based HashMap<String, Object>
- Each race defines available equipment slots; default humanoid slots as fallback
- Combat uses natural weapons/armor from race when no gear equipped
- DB migration from old weapon/armor columns to equipped_json
- Add Dragon race: huge body, custom slots (forelegs/wings/tail), fire breath,
  natural armor 8, fire immune, slow XP rate for balance
- Update all existing races with expanded fields (traits, resistances, vision, regen)
- Objects gain optional slot field; kind=weapon/armor still works as fallback
- Update chargen to display race traits, size, natural attacks, vision
- Update stats display to show equipment and natural bonuses separately
- Update TESTING.md and AGENTS.md with race/slot system documentation

Made-with: Cursor
This commit is contained in:
AI Agent
2026-03-14 15:37:20 -06:00
parent 3f164e4697
commit 005c4faf08
18 changed files with 586 additions and 139 deletions

View File

@@ -7,3 +7,26 @@ dexterity = 2
constitution = -1
intelligence = 2
wisdom = 0
perception = 1
charisma = 0
[body]
size = "medium"
weight = 130
traits = ["infravision", "magic_affinity"]
disadvantages = ["iron_sensitivity"]
[resistances]
charm = 0.5
[regen]
hp = 0.8
mana = 1.3
endurance = 0.9
[misc]
lifespan = 800
diet = "omnivore"
xp_rate = 0.95
vision = ["normal", "infravision"]