Flexible race system with slot-based equipment and dragon race
- Expand race TOML schema: 7 stats, body shape (size/weight/custom slots), natural armor and attacks with damage types, resistances, traits/disadvantages, regen multipliers, vision types, XP rate, guild compatibility - Replace equipped_weapon/equipped_armor with slot-based HashMap<String, Object> - Each race defines available equipment slots; default humanoid slots as fallback - Combat uses natural weapons/armor from race when no gear equipped - DB migration from old weapon/armor columns to equipped_json - Add Dragon race: huge body, custom slots (forelegs/wings/tail), fire breath, natural armor 8, fire immune, slow XP rate for balance - Update all existing races with expanded fields (traits, resistances, vision, regen) - Objects gain optional slot field; kind=weapon/armor still works as fallback - Update chargen to display race traits, size, natural attacks, vision - Update stats display to show equipment and natural bonuses separately - Update TESTING.md and AGENTS.md with race/slot system documentation Made-with: Cursor
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@@ -7,3 +7,26 @@ dexterity = 2
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constitution = -1
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intelligence = 2
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wisdom = 0
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perception = 1
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charisma = 0
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[body]
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size = "medium"
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weight = 130
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traits = ["infravision", "magic_affinity"]
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disadvantages = ["iron_sensitivity"]
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[resistances]
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charm = 0.5
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[regen]
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hp = 0.8
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mana = 1.3
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endurance = 0.9
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[misc]
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lifespan = 800
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diet = "omnivore"
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xp_rate = 0.95
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vision = ["normal", "infravision"]
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